Thursday, February 24, 2011

A Potential PanterA Reunion Tour & The Obstacles To Overcome



If you are reading this, I assume you are familiar with PanterA and what they meant to heavy metal and the community within. I'm also going to assume that you are well aware of the drama and infighting that eventually dissolved PanterA and the tragic events of Dec. 8, 2004 that seemed to destroy any possible hope of a PanterA reunion. Yet that hasn't deterred the Facebook community any and there is a cause you can join and donate to to get the surviving members of PanterA with a stand-in guitarist to do a reunion tour to keep the PanterA community happy. When the local radio station first announced this, my gears immediately started whirring and contemplating the concept of my favorite band, albeit with a different guitarist, hitting the road for the first time in 10 years. I'm not entirely sure the person who started this cause, nor the people who have joined it, knows exactly how lenghty of a fight is ahead of them. There are many blocks in the road that make up a colossal beast of improbability that one needs to take into consideration, such as:


Who Stands In For "Dimebag" Darrell Abbott?



Sure, one can learn songs written and performed by a guitarist, but can you truly replicate one's style? This is quite possibly the biggest complaint that people have with the idea of a PanterA reunion, co-founding member and drummer Vinnie Paul Abbott included. PanterA is remembered most notably for the guitar work from Dime even before his death, and much like Hulk Hogan to wrestling, there'll never be another guitarist like Dime, so this presents any guitarist with the task of taking his place (even temporarily) with almost impossibly large shoes to fill, even with the two likely candidates Zakk Wylde of Black Label Society or Slayer's Kerry King. Both are great guitarists in their own right and were good friends with Dime, but they also have styles that don't replicate Dime's sound enough to do it justice. If you're going to have a PanterA reunion tour, shouldn't it sound like PanterA and not three of the original members ft. a guest guitarist trying to sound like PanterA?


Will Phil Anselmo's Old Habits Stay Buried?



The parties thrown by PanterA were the stuff of legend, but unfortunately, so were the personal habits of frontman Phil Anselmo. The drinking, the drug trips, OD'ing on heroin which left him dead for four to five minutes, Phil was truly living the life of a rock star with the amount of contraband around him, but he wasn't just doing this because he was on top of the world but because of his back pain and couldn't afford to take time off touring for the surgery. He admitted in the VH1 Behind The Music episode on PanterA that this was about as effective as "putting a band-aid on cancer" and from reading interviews from him as well as record executives who have spoken to him in recent years, Phil Anselmo has cleaned up his act from the hellion he was back in the PanterA days. However, one cannot help but wonder if a reunion tour were to happen if the old temptation of reliving the glory days offstage would arise in Phil and the hard drugs would begin flowing through his veins again. The effects of the drugs and alcohol Phil abused were seen onstage in PanterA's later years as well as in Phil's side projects before he cleaned up, and it would be heartbreaking to see him fall apart like that again.


Can Everyone Maintain A Professional Relationship Throughout The Tour?



Ever since PanterA crumbled, most of the press interviews and news stories were, as bassist Rex Brown so eloquently put it, "A bunch of 'he said she said' nonsense." Dime and Vinnie would give their side of the story as to why things with PanterA weren't working out and then Phil would come around and say something that didn't match Dime & Vinnie's story. Sadly, this continues to this day as Phil Anselmo offers Vinnie Paul a chance to come back into his life but Vinnie is not interested, sticking to his guns that if they had been able to work out their differences back in the day, PanterA would still be around and Darrell Abbott would still be alive (in my stubborn nature, I'd probably be doing the same thing if I were in a similar situation). Let's say for argument's sake that Vinnie and Phil call a truce so that the fans can see some incarnation of PanterA one last time, could they truly maintain that peace for the duration of a world tour? Furthermore, what if the stand-in guitarist has some sort of beef with either Phil or Vinnie because of this media war of words? This reunion tour would require more counseling than when Metallica recorded St. Anger.


What About Naysayer Fans?



Regardless of what you do and where, there's always going to be the group of people that will stand up and proclaim, "This is a REALLY bad idea!" From the research I conducted for this blog, it seems that for every person who is all for a PanterA reunion tour, there is at least one person who thinks that for one reason or another it's a horrible idea. I've read reasons that range from "Phil's a tool," "Zakk Wylde is overrated," to "Vinnie's a sellout and would only do this for money," or "PanterA died when Dime did." If someone is starting a cause for a PanterA reunion on Facebook, perhaps someone in charge of putting a tour like this together should put it to a vote on various social networking sites and let the fans decide whether or not PanterA should attempt to reunite, this way anyone who is against the idea has a chance to plea their case against it and it would be a fair decision in the end because each side has had their input and it would just be up to the numbers to decide.

Now, like I mentioned earlier in this blog, I LOVE PanterA and I am not writing this blog to try and persuade anyone's thoughts on it. I included the link at the beginning of the article if you wish to support this cause and if you do, great. For the sake of anyone who does support the cause, I hope something comes out of this because it would just go to show you (again) how powerful a tool Facebook can be. Me? I want to support this cause, but I think there's too many variables involved that makes the idea of a PanterA reunion more trouble than its worth. It's not like their legacy has weakened where it matters. As long as fans wear the shirts, sport the tatts and crank the tunes, PanterA's spirit lives and will continue to do so for years to come. Why spoil that with a reunion that could turn really ugly really quick?

However, if this tour does happen and is well received, I will record and post a video apology to all parties involved on my YouTube account.

-The Cynic

Just a Quick Note

As you may or may not know, the Dragon Age II Demo was out Tuesday. Unfortunately, given our current non-Gold status, I can't play it until next week. So sadly, the Demo Review has been pushed back until then. However, I will have it done as soon as I can once I have played through at least once. If you desperately need a look RIGHT NOW then head over to Blistered Thumbs where Angry Joe has a Let's Play up for the demo. I haven't watched it myself yet as I want to play the demo first, but I find his reviews to be very fair and would recommend you check it out.
I will likely do a review for the game itself, since I have been so stoked and hyped this game up a lot. Expect that in March sometime.
Cheers all.

Thursday, February 17, 2011

Demo Reviews: Bulletstorm

First off, sorry this has taken so long. Things got really busy after putting up my last video. So, let's jump right into Bulletstorm.



Now we actually downloaded this demo a couple of weeks ago now, so it's had plenty of time to sink in and for me to play through a few times (and for the Cynic to as well, of course). So what did I think of it? Two words: RIDICULOUS FUN.

Now Bulletstorm would just be an average, run-of-the-mill, and likely forgettable sci-fi FPS, if not for the implementation of skillshots. This basically rewards you with tons of extra points for being creative with your kills (not to mention personal satisfaction and amusement!) , with tongue-in cheek-names such as voodoo doll, shocker, flyswatter, one hit wonder, and many more. These skillshots utilize not only your weapons, which all but the energy leash have various secondary fire modes, but also the environment of the planet Stygia. The demo itself takes place
in a toppled skyscraper hotel that is crawling with mutants and marauders alike. It's not an overly long demo, in fact, it's quite short (especially if you want the time bonuses), but it emphasizes replay to discover more creative kills and thus more points.

What else did I like about this? The cast, from what we saw of it at least. The moment the player character, voiced by Steve Blum, starts narrating the first part of the demo, I realized this was going to be a hell of a lot of fun. He voices your character (a pirate named Grayson Hunt) almost as a cross between Wolverine and Oghren from Dragon Age. And you can just tell he is having a lot of fun with it, which is really cool.

Sounds like a good combo to me :D


Joining Grayson is a cyborg named Ishi Sato, who gets about one line, so I can't tell you much about him. Last, but certainly not least is Trishka Novak, voiced by Jennifer Hale, who, from what we hear, sounds something like this:

FemShep + Ophelia = Win in my books (interestingly enough, my first Shep looked almost exactly like this one :D).

Of course, as with many games, certain types of people are getting their panties in a twist about the violent nature of the game, especially the names of some of the skillshots. I'm not going to get into that here or this will turn into a massive rant against certain types of people, for which this review is not the place. I'll just direct you to this video, courtesy of Blistered Thumbs and The Game Heroes, as they sum it up quite nicely. *Goes off to grumble about people bitching about my M-rated games*

So what are my final thoughts? Download this bad boy and try it! Now! It is a ridiculous amount of fun, if not a little short. You will want to replay it just to see what new combos and kills you can come up with. It is well worth your time. The game itself comes out next Tuesday (Feb. 22), and I will most likely at least give this one a rent. Maybe I can squeeze it in between the Dragon Age 2 Demo and release. Anyhow, definitely give this one a look if you are looking for a great way to have some fun and discover some really sweet and creative methods of dispatching your enemies.

Final score: 4.5 headshots out of 5

**Oh, and if you're interested, check out my other blog: Dungeons& Diapers. It will be the new home of PMS Cooks!, as well as other non-CWTC stuff, although everything posted here will be cross-posted there. **

Friday, February 11, 2011

Jurassic Park: The Devils In The Desert #2 Review



Yup, it's time again to look at IDW's latest arc in the Jurassic Park franchise, The Devils In The Desert. Now, assuming you read my review of the first issue, you know that this series has taken an interesting and ballsy move in their choice of "villain." In regards to the JP series, I try not to use that term very often (if it all) because usually the island's inhabitants are labeled with said term, but the fact is that the dinosaurs and other prehistoric creatures created by InGen are just animals doing what they do in order to survive and not making things difficult for the humans in order to take over the world. However, Devils In The Desert #2 brings up an interesting point that had been mentioned but somewhat brushed aside in Jurassic Park III: the creatures are not actually dinosaurs or Pteranodons but rather genetic replicas of them with imperfections throughout...which of course is a nice way of saying, "Genetically engineered theme park monsters." With that said, SPOILER ALERT.

The comic opens with a trucker almost running over one of the hikers from the end of the first issue and then taking her to a hospital. While Sheriff Tobias and his party come to the conclusion that the Pteranodons did in fact come from Site B, Tyler Franklin runs off to find his father (who was found dead in the first issue) and he & his horse are attacked by the Pteranodons. As the Pteras rip Buttercup apart, Tyler falls into a crevice and twists his ankle. Agent Harding gets a call from one of his colleagues saying that the survivor of the hiking crew said she was attacked at Morton Ridge so the group heads over and while on his way, Tobias gets somewhat lectured by Liz the secretary about how he let Sara, Tyler's mother, get away all those years ago but Tobias tells her to mind her own business. When they get there, Harding hands out some guns stowed in the back of his humvee but they do agree with Monica, one of the scientists from the university, that they should try and take some of the Pteranodons alive. However, when the Pteras attack and cause their truck to flip over down the side of the hill, that idea gets abandoned and Agent Harding begins blowing holes into them. They rescue Tyler from the crevice (I swear, Tyler is eying Monica's ass in this panel) and the last wound Ptera lunges at Harding's leg, injuring him before he blasts its head apart. Monica investigates the top of the ridge and finds that their problems are just starting...

Honestly, there isn't a whole lot to say about issue #2 of this series that wouldn't sound like a rehash of my feelings on issue #1. The artwork looks just as good this time around as it did with the first issue and the writing is well done...mostly. My only gripe this time around seems to be with how Liz and even Sara's parents are nudging Will's shoulder going, "Hey, hey, she's single, hey, hey, you should get on that, hey, hey." There are fucking Pteranodons killing livestock and people alike, not to mention the woman just lost her fucking husband and the father of her son, even if he was something of a douche. This is not the time nor the place. I'm glad Will is focusing on the task at hand instead of humming and hawing over hooking up with his now back-on-the-market-due-to-unforeseen-and-tragic-circumstances-former-high-school-sweetheart. Looking forward to issue #3, which should hopefully ship at the same time as this.

Also, expect a new video sometime within the next week or so.

-The Cynic

Monday, January 24, 2011

New Feature! P.M.S Cooks!

Hey guys, just plotting some new content for all of you instead of working on my latest review (which will actually be a new video! yay!).

Now something I've noticed with my Facebook posts is how often I talk about cooking. I love to cook and bake. So, a new feature I am thinking of implementing is recipe reviews, as well as posts of my own various culinary exploits, using the Cynic and myself as guinea pigs lol. This posts will probably not be as frequent as other features here, but might be something different and interesting every now and again.

So for our first feature let's have a look at some homemade pizza. Well, more or less homemade, I started with a Kraft Pizza Kit and went from there. We used to get them sometimes when I was a kid and I've always liked them. So once the dough was on the pan, sauce was added and then the spice packet. After this I added sprinkled on two cloves' worth of garlic, which had been put through a press, and some spinach (which I didn't measure, just cut up enough for our tastes). Parmesan cheese was then sprinkled on, and it looked like this at this point.



Pepperoni came next. Now I had acquired a 1 kg pepperoni and that was WAY more than enough for the two pizzas. In fact, I got about 2 1/2 layers on each, as I wanted to use it all. I think the picture will explain better than I can just how much pepperoni was on these pizzas.



Finally the whole works was cheesed over with mozzarella. I used a whole block for both, but it was one of the smaller, thinner blocks and that was enough.



With my messy table and Def Leppard on the DVD player lol.

I'd say these were about ten minutes or just over in the oven at 400F. Then again, my oven tends to run hot, especially when cooking pizza. Here they are all done and ready to eat. And it was delicious. :D





So, what do you guys think? As I said, these will be sporadic compared to something like the Demo Reviews, but would be something different (as there really haven't been a lot of new demos lately, most of them are games that are already out). Let me know if you like or dislike.

Oh, and one last thing. I just want to share with you the super-aweome, holy shit, jump-up-and-down-squeeing birthday present that I got from the Cynic. Behold!



This is probably my favorite show EVAR, and to have BOTH seasons on DVD is pants-shittingly awesome. And I have already dug into it, and it is so much fun. :D

Well kids, that's all for me this time, I will see about a new demo review soon. Unless something new comes out very soon, though, it will be a game that has already been released. But, we shall see!

Friday, January 21, 2011

Jurassic Park: The Devils In The Desert #1 Review



You're probably wondering why you're reading these words here instead of hearing them on YouTube. Coffee With The Cynic's YouTube schedule is limited to 1-2 videos a month so that I don't burn myself out, so here it is. Be warned: minor to moderate spoilers.

Jurassic Park has had an unfavorable history with comics, whether it be poor artwork, strange/horribly written stories, or a combination of the two. The last good comic of Jurassic Park to be released in my opinion was the comic adaptation of The Lost World: Jurassic Park, where the dinosaurs looked very similar to how they did in the movies (unlike the first film's adaptation) and the characters almost looked spot on to the actors that played them. Sadly, that comic came out almost 14 years ago and the only follow-up we've had since then was the absolutely horrible series Jurassic Park: Redemption, which you can see me tear apart on Coffee With The Cynic's YouTube channel. So rest assured, I was skeptical of the announcement of the next installment, The Devils In The Desert, but since it has that damn logo with the Rex skeleton in it, I shelled out money to read it. How is it?


Redemption haters rejoice!



Well first off, it looks much MUCH nicer this time around and when reading any comic, nice artwork is good to have. However, in the sense of Jurassic Park, it is crucial because the films went out of their way to make sure the dinosaurs LOOKED real. Sure, pencil & Photoshop coloring doesn't quite match life-sized animatronics or computer generated imagery, but dammit, it helps. The humans don't look like horrible pixelated boxes, the vehicles and locales look like some effort was actually put into them and as for the "Devils?" Well, see for yourself...

103_7073


I honestly was not expecting this...



I love how the Pteranodons have a very similar coloring to how they did in Jurassic Park III, making this feel like a true sequel rather than something trying to cash in on the JP name. I'm still not crazy about them having teeth, but they had teeth in the movie, so it only makes sense they sport them here.

The story of The Devils In The Desert follows Sheriff Tobias as he is called in to investigate cattle mutilations and the disappearance of a farmer. As he and his deputy investigate the details of the scene, they find a footprint and make a cast of it to be analyzed by experts at the state university. The missing farmer's body is discovered across the state line, making it a federal case and two Special Agents are brought in. Another farm gets attacked (preview page earlier) and the three men working there, or rather what's left of them, are discovered by the sheriff and his crew later on. One of the feds goes in a helicopter to scout ahead but the sheriff and other fed lose contact with him, only to find the chopper downed with a strange trail leading away from it, indicating something dragged itself away from the wreck. They however are called back to the airport to meet with the paleontologists the university sent, who are curious to see how they found perfect footprints of an animal that's been extinct for sixty-five million years. The comic closes with a group of hikers happening across a trio of Pteranodons (pictured above) hiding out in the mountains.

So what's good about the debut issue of Devils In The Desert? Obviously, the artwork as mentioned before, but the pacing of the comic is nice too. Building up the appearance of the creatures similar to Alien, Jaws, and many other classic horror films, you do not actually see the Pteranodons until the final 2 page spread of this issue. There's also a lot of dialogue to really get to know the characters and possibly get attached to them so you want to see them make it and not just get offed by InGen's creations. I believe that the Jurassic Park name is in good hands with writer/artist John Byrne, so let's hope he can keep this trend up in future issues. However, I do have a couple of things to nitpick about it:

#1: Pteranodons aren't dinosaurs.
Minor thing, but in the preview art earlier, you see the guy say, "It's a dinosaur! How can it be a dinosaur?!" I would hope that these farmers aren't being portrayed as your stereotypical southern hicks, but we all know that Pteranodons are not dinosaurs, but merely flying reptiles that were related to dinosaurs. I imagine that this line was used to keep the readers guessing as to what was tearing up the countryside and those who inhabit it, but that bugs me every time I hear it.
#2: Again with the insane metabolisms!
So in this issue, we hear about fifteen head of cattle, half of a horse, and four people getting torn apart by these creatures. If you look at the frame of the Pteranodon, you can see there isn't a whole lot to them. Their bones are hollow, their bodies are very thin and they need to be light in order to take flight (Hell, even the largest of pterosaurs such as Quetzalcoatlus only weighed approximately 300lbs.). Where is all that food going?! Are they burning off calories so fast that they need to gorge as much as they do? Are they infected with a zombie-esque virus that they need to consume every living creature in their path? Or have they been around longer picking off cattle and only now their cover's been blown? I hope the latter is the case, otherwise it makes them more like monsters than animals (again) and that was never what JP was about.
#3: The Covers.
I'll go right out and say it, Devils In The Desert #1 has a really nice cover. My gripe is with the next few issues in the series. While they look nice in their own right, they feel too much like copycats to me. Observe.


Cover art for issues #2 & #3



Not a deal breaker, per sey, but it would've been nice to see something other than the "from-the-mouth-perspective" in later issues, but if it works, go with it, I suppose.

Despite these three gripes, Devils In The Desert left me wanting more, whereas Redemption was DOA. You could say that this could very well be the redemption Jurassic Park needed after Redemption. I want to close this review by saying John Byrne has made an interesting choice with the creatures to use. In a franchise dominated by theropods like Tyrannosaurus and Velociraptor, it's a very gutsy move to say, "Nah, let's get those Pteranodons from JP3 in here. Let's tell their story." While I am applauding this comic for doing something a little different, the theropod fan in me is a bit let down that they apparently won't be featured in this story, especially after seeing this piece of art in the IDW forums, which I at first thought was done by John Byrne.


He may have been a lame T-Rex wanna-be in JP3, but who wouldn't wanna see this guy tear it up in a comic book?



Check back sometime next month where I'll be putting up a review for The Devils In The Desert #2. There'll probably be some other stuff in the meantime as well.

-The Cynic

Sunday, January 16, 2011

Demo Reviews: Dead Space 2

Well I'll be, I'm reviewing a demo for a game that hasn't actually come out yet! Well that's a first. Anyway, let's look at Dead Space 2.



Let me get it out of the way and say that this is the first time playing a Dead Space game. I haven't played the first game, seen the animated films, or read the comics. But, as I've heard a lot of good things about the franchise, I thought I would give this one a shot. And it sure was something.

The demo starts out by giving you a four minute intro of exposition regarding the setting and the events of the first game. This is good for someone like me who doesn't really know much about it, and for those that do, you can skip it. This intro has some cool imagery and shows you the important stuff you need to know.

After that you go through what I assume is a ship looking for and speaking over radio to a woman named Dana. The set up of this allows you to get accustomed to the controls, the UI, and the various game mechanics, although if you are already familiar with all of this from the first game, it might seem a little dull. Eventually the shit really starts hitting the fan, and after some interesting encounters with some very creepy and disturbing creatures the demo ends just as you go "holy shit!" due to an imminent boss fight. Which was a good thing, because by the time we reached the end (the Cynic and I traded off playing after Roland woke up) we had no ammo and no health to speak of.

So what did I like about this demo? The atmosphere, it was dark, it was creepy, it just oozed the horror aspect of survival horror. The Cynic felt that the beginning of the demo with the frozen pods was very reminiscent of John Carpenter's The Thing (1982). Overall, I felt it had a very Alien x Resident Evil feel, and these comparisons are favorable. We had a lot of fun with this demo, it was creepy with just a few jump-type scares if you weren't paying attention to your surroundings, and it did it well. The ship felt dark, gloomy, and industrial, not a terribly inviting place to begin with. Your character, Isaac Clarke, lumbers heavily in his space suit that covers him head to toe, and you never see his face through his futuristic Crusader Helm. That was all brilliantly done. One other thing we really enjoyed, in kind of a sadistically satisfying way, was the stomping dead enemies in order to make them drop loot. The creatures themselves worked very well with the vibe of the game, as only the pale, mutated, spindly, rotting undead can.

What wasn't I crazy about: lack of ammunition. Now I know that it makes the game more challenging to be sparing with ammo, and it most certainly does, but it was almost impossible to find ammo anywhere, the stuff just did not drop. Although, there was no indication of what difficulty I was playing the game on (most likely a normal/default setting), so I don't know if that had an effect. So be warned, be stingy with your ammo, you won't get much. Same goes for regeneration items.

This game hits store shelves January 25th. So if you want to pick it up, that would be the time to do so. Would I play the full game based on this demo? Yes, I certainly would (although after Roland goes to bed). I would give this demo four stars out of five, for a great atmosphere, interesting story, and good gameplay, but severely short of ammunition and a bit of a slow start (especially if you've already played the first game). Definitely give it a shot, and look for the full game out soon!

** Oh, and if you haven't heard (or seen the post below), Coffee With the Cynic is making a return very soon! The Cynic is currently working on new material as I type this, and will be debuting said new material and a new, more set release schedule in the very, very near future! So stay tuned here, on our YouTube channel, and our Facebook page for updates and new stuff! Huzzah!**