Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Friday, January 13, 2017

5 Worst Things To Come Out Of The Jurassic Park License



     "Lookee, lookee, The Cynic is making another post about Jurassic Park.  What a shocker," said no one ever.  Look, if you folks know me personally or follow me on social media, you already know how much of a Jurassic Park fan I am.  If you're new here, hi, I'm The Cynic and I've been into Jurassic Park at nearly dangerously obsessive levels since I was six years old.  Now that we're caught up, let us proceed.

     When you have an intellectual property expand from a single idea, whether it be a book, film, etc., sometimes things get a little muddled and a subpar product comes out of it to remind you that nothing is truly perfect.  The Jurassic Park license is no different and with the fifth film going into production within the next couple of months, I thought it would be fun to share what I think are the five worst things to come out of the Jurassic Park license.  This is in no particular order and I am looking at more specific things, not just the movies in general.  If one of these things listed are one of your favorites, I’m happy for you that you like it but it doesn’t do it for me.


     Worst Dinosaur Public Image: Dilophosaurus

     I admit that Jurassic's depiction of dinosaurs, while mostly respectful, is not accurate.  It wasn't fully accurate in either the original book or film upon their respective releases and it’s not fully accurate now considering how much paleontological theories have changed in the twenty-seven and twenty-four years since said releases, respectively.  I can deal with that because one of the many things that make dinosaurs so fascinating is their mythological allure and despite new discoveries ever year, it still feels like we know so little about them and when adapting them into fiction, creative liberties have to be taken.  What bothers me is when one of the creative liberties created specifically for Jurassic Park keeps popping up elsewhere and that brings us to the Dilophosaurus.  I feel bad for this dinosaur: it’s only in one film in the flesh despite toys being made for it with every movie, it’s depicted at a reduced size so as not to be confused with the Velociraptors and its most memorable creative liberty feature keeps being outright ripped off.  I get that whenever the general public hears the word “dinosaur,” odds are their minds bring up this movie, considering how it set the bar in believability both within the story and special effects wise but I’m tired of seeing Dilophosaurus’ with neck frills and venom spit coming up outside of Jurassic Park.  This depiction has been “borrowed” in games like Jurassic: The Hunted, Ice Age 3 and ParaWorld as well as by various toy manufacturers including Animal Planet.  The latter really puzzles me because I always thought Animal Planet was about education but perhaps I missed something.  Basically, if you don’t have the Jurassic brand on your Dilophosaurus, lose the neck frill and venom spit, please.


     Worst Toy: Jurassic World Dino Hybrids Rampage Indominus Rex

      I thought long and hard about this one because of all the things from the Jurassic license I enjoy collecting, an argument could be made for the toys being my favorite.  I combed through the entire toy catalogue and had a few to pick out for worst toy.  Over-the-top hybrid dinosaur toys were introduced into the license in 1998 with Jurassic Park: Chaos Effect, a line I enjoyed upon release but as time went on, I realized it wasn’t for me.  I didn’t mind Hasbro’s line of toys to promote Jurassic World and have all but five of them (the Pteranodon vs Helicopter and Tyrannosaurus Lockdown sets were too ugly for me and I couldn't get over the Titan Raptors not having sickle claws) but when they announced a line of toys dedicated entirely to hybrid dinosaurs, I said, “Pass.”  While I suppose I probably could’ve gone with any of the Jurassic World Dino Hybrids toys, which are basically Chaos Effect 2, I’ve gone with this reworked Indominus Rex figure.  First off, the balancing issues from the original Indominus Rex figure weren’t fixed so it won’t stand on its own, the coloration is atrocious with said coloring stopping right at the attachable tail, not to mention the gold accents looking like skid marks rather than a smooth color blend and the action chomping feature seems to only work when it feels like it.  The worst part is that the prototype shown at the New York Toy Fair, while still ugly, looked more detailed, better colored, stood on its own and the gimmick, oh, I don’t know, actually fucking worked.  I know that these toys are meant to look like the hybrids in the JW mobile game but over-the-top hybrids didn’t work for me when Kenner was making them so they don’t work now with Hasbro.  I hate to use one of the more recent additions to the toy line but you have to call them like you see them.



     Worst Video Game: The Lost World: Jurassic Park – Trespasser

     Most video games based on movies are terrible, that’s just a fact.  The Jurassic franchise is no exception but of all of the games with that skeletal T. Rex branded on it (I don't think I ever played any of the games based on JP3), none of them felt as terrible as Trespasser.  This was a PC game released in 1998 that was supposed to revolutionize the FPS genre with its 3D graphics and physics engine and all it wound up doing was pissing off a lot of players, myself included.  Set one year after The Lost World, you play the character of Anne, a plane crash survivor who has washed up onto Isla Sorna and you have to get off the island alive.  Well, the kicker here is that you only have one arm to use (the other was injured) and have to use it to interact with objects to progress the game and/or survive.  An interesting idea, if the game mechanics weren’t so clunky.  I remember being killed a few times by oddly animated Velociraptors because the arm wouldn’t pick up a gun despite me gliding over it quite a few times and stacking boxes to get out of a jam only goes so far when a slight breeze will knock over your stack.  As far as graphics go, yeah they don’t look great now but I remember not being terribly wowed by them back in 1998 either.  I mean, this came out the same year as Resident Evil 2 and a year after the Playstation game for The Lost World, for crying out loud.  Sweet box art, though.


            Worst Novel: Jurassic Park Adventures – Flyers

            This was the final entry in a trilogy of spin-off books expanding on Jurassic Park III.  The first, Survivor, told of Eric Kirby’s eight weeks alone on Isla Sorna while its follow-up, Prey, had Eric and Alan Grant teaming up to save a group of teens sneaking onto the island to gain fame and fortune by filming the dinosaurs after the events of Jurassic Park III.  Flyers took the story to the mainland where Grant, Eric and Amanda Kirby have gone to Universal Studios in Orlando to discuss their time of the islands when the Pteranodon family that escaped at the end of the film descend on the resort.  I’ve never really liked when Jurassic Park goes off island because you lose that sense of isolation and helplessness when you have dinosaurs (or in this case, flying reptiles) in a heavily populated area and to have a whole book about it?  Yeah, I’m not with it and bringing back Amanda, arguably the most annoying character in the history of Jurassic Park, certainly doesn’t help it.  It wasn't terrible, exactly but of all of the novels I read, this one had to be the worst.


            Worst Comic Book: Jurassic Park – Redemption

            Okay, when I said that this was is in no particular order, I kind of lied because I had to save this one for last.  If I had to pick the absolute worst thing to come out of the Jurassic license, it would be this comic book story arc.  Why?  Because it is the worst.  As hinted at by this blog post, the expanded universe for Jurassic is…not very good.  It is full of shaky storytelling, lacking any of the awe-inspiring moments that the films had and all exist as proof that this was never meant to be a franchise.  The comics put out by Topps in the 90s weren’t really anything spectacular but they look like The Dark Phoenix Saga compared to the three arcs IDW Publishing put out.  While The Devils In The Desert was a mixed bag and Dangerous Games was more boring than offensively bad, Redemption was IDW’s maiden voyage into the series and wow, did it suck.  The story follows Tim Murphy trying to realize John Hammond’s dream of a functioning park, only having it in Glen Rose, TX instead of an island resort.  Lex is opposed to this but Tim goes forward with the help of a mysterious benefactor and of course, shit goes wrong when a Carnotaurus escapes and eventually all the dinosaurs escape.  The artwork is absolutely terrible, failing at Jurassic’s idea of trying to make the dinosaurs (and humans) look as believable as possible.  The writing is just awful, showing that this comic was more focused on dinosaur violence and shoehorning in characters for fan service and less on interesting story...or having a solid ending.  Seriously, the conflict doesn’t have a resolution but rather it just stops.  On top of that, this comic fails with its big twist when Peter Ludlow from The Lost World is revealed as the benefactor who is trying to sabotage Tim’s idea for revenge against John Hammond, stating that he only married into the family to partake in John’s wealth.  This may have been writer Bob Shreck’s first gig as a writer, but had he actually done his fucking homework, he would’ve seen that Peter refers to John as his uncle (the board room scene, anyone?), not his wife’s uncle (or his wife's father as he says here).  This would make Peter the son of one of John’s siblings and since Tim is John’s grandson, Peter would be his first cousin once removed, not his uncle.  Even putting the family tree blunder nitpick aside, there is no fucking way that Peter survived the ending of The Lost World.  I don’t care how well you pay your security staff, if they didn’t shoot Ian and Sarah when they took the baby Rex, they sure as Hell aren’t going to come into a sealed cargo hold with that baby and a tranquilized adult to save your ass, "Elite crew" or not.  Thankfully, it seems like Redemption was never intended to be canon and has more or less been erased from the fan base’s collective memory so my apologies for bringing it up.

     I'm not saying that the intention of this post is to say that Jurassic Park 5 is going to suck so don't take it as such.  This was just a fun exercise for me to find the worst of the worst in a property that means so much to me.  Agree or disagree, feel free to sound off in the comments.  If you like what you see on this blog, give that "Follow" button a nudge and stay cynical!

     -The Cynic

Monday, November 26, 2012

Quick Blurb Review: Wreck-It Ralph


Okay, this was originally supposed to be a Vlog, but my son and better half are sleeping and I am currently without sufficient recording room, so here we are.  Over the weekend while Scholar was doing stuff with her bridal party in Brandon, I called up my brother and we took my son to the theatre for the first time.  I wanted something that he'd sit through but at the same time was something that my brother and I wouldn't mind or even looked forward to sitting through, so we decided to check out Wreck-It Ralph, the third and final film that was on my "Must See In Theatres" list.

Ralph (John C. Reilly) converses with Vanellope (Sarah Silverman).


The plot of Wreck-It Ralph is almost like Toy Story with video games: Ralph, the villain in the game "Fix-It Felix Jr.", has been doing the same thing for 30 years: wrecking the building while Felix (Jack McBrayer) repairs it before Ralph destroys it completely (like a cross between Donkey Kong & Rampage).  However, Ralph is considered by the tenants of the building to be "just the bad guy" and treat him like dirt at every opportunity, even snubbing him an invite to a party celebrating the game's 30th anniversary.  After attending a Bad Guy Group Therapy session with the likes of Kano (Mortal Kombat), Zangief & M. Bison (Street Fighter), Dr. Eggman (Sonic The Hedgehog) and other recognizable video game villains, Ralph decides that he doesn't want to be the bad guy anymore and sets out to find the game where he can be a hero.  However, by doing so, he puts not only his game but potentially every other game in the arcade at risk.


If Sgt. Marcus Fenix (Gears Of War) and female Commander Sheppard (Mass Effect) had a kid together, it'd be Sgt. Tamora Jean Calhoun (Jane Lynch).

Hm, how can I put this delicately...I loved this movie!  I tried not to let myself get too excited about Wreck-It Ralph because it is a Disney movie and sometimes their formula can become stale and tiresome.  Not that I don't like Disney movies, it's just some work better than others.  Ralph is one that works, both as a fan of Disney films and as someone who grew up with video games.  As a movie, the film looks great both with the animation and the worlds within it.  When you step into Game Central Station for the first time (which to us is just the power bar connecting all the arcade machines together), you get taken aback and you say to yourself, "Wow."  The detail in the game Sugar Rush was very well done with the world (and most of its inhabitants) being made of candy while Hero's Duty looked like what I imagine a cross of Halo and Starcraft would be.  These are the only two other games created for the movie that Ralph ventures into outside of his own (Sugar Rush being the primary location), which is kind of unfortunate because it would've been cool to see Ralph jump into additional well-known games other than the Group Therapy session in Pac-Man and Root Beer Tapper, but when the events unfold within the games, you have so much fun with it that it doesn't matter.

I'd be lying if I didn't say half the fun of this movie was looking for the iconic characters placed within the crowd.


As a retro gamer, the movie is full of nods to classic titles, which made a good chunk of the film a huge nostalgia trip for my brother and I (Konami code FTW!) which was worth admission alone.  Thankfully, Wreck-It Ralph was more than that as it had a lot of heart to it.  There's some scenes in Sugar Rush that really tugs at you involving Ralph and Vanellope that really make you feel for the characters, which is good otherwise this movie would've been an hour and forty minutes of gaming references.  Without going into too much detail, there's one part that'll widen your eyes a bit when Ralph plays a move (forgive the pun) that he knows that he's not going to walk away from and you'll be thinking to yourself, "Wow...Ralph's gonna die."  Granted, this scene isn't as intense as the incinerator scene from Toy Story 3, but when it still makes you have that sort of reaction, then you know you've got a good one on your hands.

I wonder if someone will actually make this game and put it on xBox Live (if it hasn't been done already).  I'd buy it in a heartbeat.


Alright, I think I've said all I wanted to say about this movie.  I didn't really talk about the cast because I don't have a whole lot of experience with the four main actors outside of this movie (I think the last John C. Reilly movie I watched was Gangs Of New York), so now whenever I see anything with them in it, I'm going to know them as these characters.  So, in closing, as a Disney and retro game fan, I had an absolute blast with Wreck-It Ralph and I highly recommend it to everyone.  I tried my best to avoid spoilers in this review because I really do want you to see it for yourself.  If you haven't yet, go check it out.

-The Cynic

P.S. This movie has a somewhat sappy but very heartwarming ending that makes a sequel seem almost...unnecessary.  Would I say no to a sequel, though?  Not likely.

Thursday, April 28, 2011

First Thoughts: Mortal Kombat (2011)


So I got a chance the other day to give this game a whirl. And I think I can sum up my feelings on this game with this image:

AWESOME!

Now I liked that last entry into the series (Mortal Kombat vs. DC Universe) but it was just missing that extra something that makes MK so magical. Hardcore violence and fatalities of epic proportions, of course! and MK 2011 makes up for this in spades. Netherrealm Studios (formerly Midway) brings MK back to it's roots in some aspects, but keeps the good from previous games later in the series, such as Deception, Armageddon, and MK vs. DC.

First off, this game is a hard M rating, there is no two ways about it. Some people will get up in arms about this and bitch, but really, this is the game franchise responsible for the ESRB, what did you expect? Add to that the fact that the ladies barely wear enough to cover their naughty bits in most cases. So if you have some sort of moral objection, now is the time to quit reading.

For those of you still with me, let's take a quick look at the game. You have a total of 27 playable characters (on the PS3 version there is a bonus "guest" character. No such love for us on the 360) . I would show you a picture of the roster, but I can't seem to find one that doesn't include a massive spoiler that I don't want to give away.
These are the various awesome playable game modes:
1) Story mode with 16 chapters. Similar to MK vs. DC where you play a different character each chapter
2) Tournament ladder with unique endings for each character
3) Training mode
4) Challenge Tower- a 300-mission behemoth where you do various fights and other challenges for Koins and an ultimate reward.
5) Fatality Training mode- to practice your all your favorite finishers
6) Mini-games- Test Your Might, Test Your Sight, Test Your Luck, and Test Your Strike.
7) Online- with a King of the Hill mode where XBox 360 players can actually import their avatars to use while watching matches.
8) The Krypt- where you can spend all those hard earned Koins on various unlockables

Fatalities- each character has two Fatalities in the game, as well as the humorous babalities. There was a rumor Friendships would be included, but it appears that is all it turned out to be. Along with this is the X-ray attack, a kind of supermove that shows the internal damage caused by the various hits of the combo (which does more damage that usual). It is charged on a bar at the bottom of the screen, similar to the way the slamming move charges in the Ghostbusters game (2009). These are rendered with care and brutality, showing bones breaking and organs destroyed.

part of Raiden's X-Ray Attack- a skull- cracking good time!

Gameplay is overall very good, and easy to pick up. The moves list now shows the Fatality combos, which is really nice. The fighting is back on a 2-D plane, so anyone tired of side-stepping and 3-D arenas can breathe easy. Classic stages such as The Pit, the Living Forest, and the Dead Pool all make a comeback (among many others), as do the Stage Fatalities where applicable. The game, for all it's new features and shiny new look, will feel like an old friend to long-time fans of the franchise.

The story- the story is kind of like the new Star Trek movie, in that the timeline of the MK universe is altered. It begins immediately after the events of Armageddon before moving back in time and you essentially replay the first three Mortal Kombat games with a vastly different outcome as Raiden tries to avoid that particular future. A very cool concept, and I am very excited to see how they go forward with this into further games.

My only complaint is some of the character models look goofy in game. Raiden looks awesome, like they just lifted him out of MK vs. DC. Kung Lao and Liu Kang in particular look a bit off, it's something in the facial renders, they don't look good. Some of Kitana's expressions are as well. They're just kind of ugly, to be honest, although when fighting you don't really notice. Favorites like Sub-Zero and Scorpion look really good though, as do all the ladies (minus Kitana's funny faces sometimes). One of my favorite looks for this game is Ermac, who looks badass and menacing, and with a very cool alternate costume that can be unlocked (as you can do for all characters- except for Mileena who has 4 different costumes).

So my final verdict? GO PLAY. NOW. This game is amazing, and for Mortal Kombat fans, a great entry into the franchise. This makes up for every wuss out "Heroic Brutality" we had to put up with in MK vs. DC. It's also an interesting story, can Raiden really change the past and prevent Armageddon? What is the cost of this alteration? Where does the story go from here? There is a ton of content here, and this game truly exemplifies why Mortal Kombat is (in my mind, at least) superior to all other fighting games. Is it brutal? Hells yes! And that's just the way Mortal Kombat should be.

To end this I'll leave you with two things. First is the most kick-ass use of a techno beat ever:



The second is a bit of my own personal geekdom. I got this done about three years ago. This is what it looked like brand new (it's the best pic of it I have lol):


Well that's all for now folks! See you next time!

*EDIT*- Forgot to throw this on too. Mortal Kombat: Legacy!

Sunday, March 13, 2011

Dragon Age II: First Thoughts (Length Warning, but there's pictures!)

So I've been playing me some Dragon Age II (after having to redo 3/4 of the Awakening playthrough I had all ready to go because I oopsed and accidentally deleted the wrong save game). I've put in about 11-12 hours, and I thought I would share my thoughts on the game thus far. I can only go on what I've seen and done up to this point, so this is not an analysis of the entire game. I will try to keep things spoiler-free.

The Good:

1) The characters. I am LOVING the characters so far. I take back every "meh" thought I had about Varric and Merrill, I'll tell you that. Here are the party members/characters so far and my thoughts: (note, I haven't recuited everyone, which is why Fenris is missing. And some I've talked to more than others, hence the uneven amount I talk about each)

Varric (voiced by Brian Bloom)
I don't know what it was, but I wasn't really interested one way or the other in Varric prior to the game's release. I don't know what it was, especially given how much I loved the dwarves and their culture in the first game. But I was wrong, Varric is great! He really is an enjoyable character, from his party banters, to your conversations with him, to what I've seen of the interaction of him and Cassandra. Plus, once you have a few points to spend, you can get some pretty nifty upgrades for that crossbow that are pretty sweet. I also really, really like how the dwarves don't have Scottish accents, like every other dwarf out there, and Varric has a great voice for his personality.

Bethany/Carver (voiced by Rebekah Staton/Nico Lennon)
Now here's my one and only spoiler. I don't really know anything about Carver. I've been running with Bethany in this playthrough, but next one I will be able to give you something on him. Bethany is an interesting character. She's a mage, and understands what your family went through to keep her (as well as your character's father) safe from the Templars and the Circle. In a way, she wants to be normal, but it's not overwhelming. As a mage, once you get some talent points into the various trees (I have her specced as a DPS mage), she will destroy enemies. The sisterly banter is really fun, and is a nice addition to the game.

Aveline (voiced by Joanna Roth)
Two words: lady tank! This is what Mhairi should have been. Aveline is a sword-and-shield tank you meet very early in the game. She's a sweet person, loyal and a believer in the good and right decisions. She can also smash in a hurlock's skull with her bare hands and lift a full-grown man like a child. Maybe you won't like her if you play a Renegade-type character, but even a "Paragade/Renegon*" type should be fine without venturing too far into rivalry (unless that's what you want, I suppose). I love Aveline, personally, even if she and my Hawke don't see eye to eye all the time.

Anders (voiced this time by Adam Howden)
Oh Anders, what did they do to you? *sniffles* Yes, Anders is in many respects still the awesome, snarkly mage that we all loved in Awakening (well, I didn't the first time through but I didn't really give him a chance, either. I blame Alistair withdrawal). But at the same time, he's not the same. He's more melancholy. And without saying what he tells you, I can tell you this, not ONE of my Wardens would have stood for it, and I'm sure my Queen Cousland would have used all her backing to make those responsible pay. My Aeducan Commander would definitely not have allowed such dishonor (what does a dwarf care for the Chantry anyway?). After a personal quest and conversation, in which I tentatively attempted a flirt line or two, I just wanted to hug him and send him back to my Amell warden so they could run off and be happy apostates together. But, we shall see how the game progresses.

Merrill (voiced by Eve Myles)
I didn't know who Merrill was when she was announced, although she was in Origins. Reason being, I hadn't played the Dalish Elf Origin (although the Cynic did). Luckily, my brother came over and played through as a Dalish Elf. Merrill in Origins was bland and kind of bossy. Merrill in DA II is adorable. She's like Sigrun, minus the harsh, casteless upbringing, and with an extra dose of naivete about how Kirkwall's society works. The new Welsh accent is really cool too, and differentiates the Dalish more from the City Elves and the Dwarves, which I really like. And she's a mage, so with her, Anders, Bethany, and my warrior Hawke, it's wonderful destruction every battle.

Isabela (voiced by Victoria Kruger)
Holy tits, Isabela's back! Now I've only just recruited her, so I haven't been able to ask her who in Thedas does breast implants, how she can stand upright with those, or where her pants have gone. I have, however, already been told where she's staying, in case I want to come keep her company. I wonder if she'll tell you she slept with your Warden (if you did), or about the possible threesome or foursome (I did the threesome with Alistair). So yeah, I can't tell you much about Isabela just yet, other than she's a dual-wield rogue.

Sebastian (voiced by Alec Newman)
Now I know what you're thinking; another noble-born archer with a dead family? Now, I haven't actually recruited Sebastian yet, but I have met him in game, and he isn't just a Nathaniel Howe clone (doesn't seem stoic enough). I shall have to see once I have him in my party, of course. His circumstances seem different enough to make him a different character just for that. More to follow once I know him better (but oh mah goodness, dat accent!).

There are also lots of great NPC's that you meet in the game. Cassandra is one such character. I'm looking forward to seeing some more cutscenes with her in them to see more of her and about her. It is also interesting to see more of the Qunari, including the Arishok. Also, Flemeth! She is as mysterious as ever, especially if you played the Witch Hunt DLC for Origins, but with a badass new look. And is once again magnificently voiced by Kate Mulgrew. I want more Flemeth! You also have a mabari, this time as a summon, which was a fantastic idea. I named him Gimli this time. As I said, I haven't really gotten all that far in the game, so I am probably missing lots of awesome characters I simply haven't met yet.

2)The Story. We are building up to something exciting. I doubt this game will be able to bring the overarching story to resolution, but I can see the set-up to continue it in further games (like the end of Mass Effect 2, which was holy shit to say the least). Mages, Chantry, Templars, Qunari, Flemeth, Wardens; there are so many angles (and more than this even) that are going to align with and against each other into something cataclysmic, whether for good or ill is still up for debate. And right now we see this through the eyes of a Fereldan refugee scraping their way up from nothing in Kirkwall. I can see it being a bit like Mass Effect 2, in showing a very specific story, but as a build-up to the events of a later game.

3) The redesigns for the races. I was very skeptical about these, but I like them a lot. It makes the races different, rather than a Star Trek-ish they all look like humans but adjusted for height and maybe prostheses, like ears. It makes them more individual as separate races. Humans and Dwarves seem to have had the least alteration, basically just updating their graphics into the new desgin. Flemeth, Elves and Qunari have had the largest changes, including the horns the Qunari were supposed to have in Origins. Although, not all Qunari have horns, as Sten is a notable exception.




Velanna (left) in Awakening, and Marethari (right) in Dragon Age II showing the new Elf look.

Sten (left) and a horned Qunari (right). You can definitely still tell they are Qunari when you talk to them. It's very cool to see more of them, and learn about their culture, such as the Tal'Vashoth and Qunari mages.

Flemeth in DA II and DA:O (inset)


4) The graphics. The graphics were vastly upgraded and the entire style of the universe was overhauled for DA II. And I like it. Maybe it won't impress everyone (in fact, I know it won't), but I like it. I'm sure a lot of people will complain it's too simple and lacking in detail, but I like the simplicity, without feeling like they're trying to cram as many pixels in just because they can. Now, I played the demo for Castlevania: Lords of Shadow, and it looked very, very pretty. But you know what, the Dragon Age universe isn't pretty. It's dark, it's dreary, it's not a nice place. But then again, I'm not terribly picky about graphics, so maybe I miss the point entirely when it comes to that.

5) Gameplay and combat. These two things also went through a massive overhaul. The dialogue well from Mass Effect makes it's DA debut. And you know what, I like it, after being sure I would hate it. The icons that show the intent (sarcastic, diplomatic, flirt, etc.) is an awesome addition, and makes it much easier to plan the conversation. the UI is easy to navigate and the combat talents have been organized into easy to handle talent trees with upgradable skills. Combat is wicked now. It's faster and more effective. When you hit a button for a spell, it happens now. It's much more responsive and you feel more in control. Your character also moves faster in combat, making the overall experience very satisfying.

6) Voice acting. Was there a doubt here? Several changes were made, such as the voice of Anders and Merrill, and switching the Dalish Elves to have Welsh and Irish accents. But overall, the voice acting is every bit as good as you expect from Bioware. A lot of people were iffy on the voices for Hawke. I haven't played male Hawke at all, but I like Lady Hawke's voice. I'm glad it's a little more feminine sounding, otherwise she would have sounded (and thusly been compared to) Commander Shepard. I love Shepard and I think her voice is perfect for her, I'm just glad they went for something a little different here, and I think it works. There was some complaints because they sounded too posh to be from Lothering, but Hawke's mother was nobility, so it does make sense.

7) Preset Hawke. I love character creators. I will spend an hour in just the character creator, especially in a first playthrough, looking at all the options. I've never really cared about the presets since I love customizing my own. But damn, I'm going to have to try out default Lady Hawke. She is probably one of the prettiest defaults ever! Not only that, even the default name is awesome. I've never used a default name in an RPG (if I could change it) until now. But I just couldn't think of anything I liked better than Marian. So I went with it. I did change up how she looked, though.

default Marian Hawke


My Marian Hawke



The Not So Good

1) Tiny Writing Syndrome. I know, I know, it's the fault of my old-ass, obsolete TV. Doesn't mean I can't complain about it. The text is tiny, especially for loading screens. I can read it, but I generally have to sit closer to do so. I don't really even pay attention to the loot I'm picking up because it's too hard to read whatever the damn thing is. Unfortunately, until I acquire a new TV, I'm stuck with it.

2) Anders' voice. Now, I have no problem with the voice actor who plays him in DA II. And I now know why they changed it and why he isn't voiced by Greg Ellis but I wished they'd done it the other way so that he was. I think it could have worked the other way too. Oh well. It's a bit of a fangirlish complaint, but it wouldn't have been my preference. His current VA does do a really good job though, and really illustrates how he's changed based on how the world has treated him.

Final Verdict- So Far

Well, obviously I'm enjoying it, or I wouldn't have written a novella on my first thoughts. It's a darker game, that's for sure. Damn dark. There are still moments of levity and snarkiness, but I agree with others that there doesn't seem to be as much. Or at least, it is more overshadowed by the grittier part. But we shall see as I play more. I read an interesting review that compared it to the old RPG Planescape Torment, which I think is an apt comparison. It's bleak, concentrated mainly in one area (in and around the city-state of Kirkwall) rather than a whole country, and while an excellent game, it won't be for everybody. I think the best way to describe DA II, at least so far, is Planescape Torment crossed with Mass Effect 2 in the Dragon Age universe. Not to say it doesn't feel like a Dragon Age game, because it very much does. Though I'm still in the First Act, I will say that I am really enjoying the game and am looking forward to getting more time into it.

Well thanks to everyone who slogged through yet another ridiculously long post with me. As a reward, The God Drums, in their entirety. The videos trippy though, even for Lud. :D




See you guys next time!




*Paragade- combination Paragon ("good") and Renegade ("evil") more to the Paragon side.
Renegon- same idea, but opposite to Paragade.

Thursday, March 3, 2011

Demo Reviews: Dragon Age II



After an extra week of waiting I finally got to dig into this demo on Tuesday. Since then, I have played it twice and the Cynic has played it once. Now that it's had time to sink in, let's have a look. As usual, spoilers ahead.
Dragon Age II takes place during and after the events of the first game. You play as Hawke, either male or female, on your quest to become the Champion of Kirkwall, and whatever that entails. As with the first game, you have a slew of companions, some of them romance options, that accompany you on your travels. The difference here is that one of these companions, depending on your class, will be a sibling. You will either have a Carver, a warrior, or Bethany, a mage.


Family!



You are introduced to three other possible companions at this time. First you will meet Varric, a dwarf who also serves as the narrator. He's a rogue that carries a crossbow.

And chesthair.

Next is Aveline, a sword-and-shield tank warrior, who already has a reserve spot in my party, especially after the demo.
Lady Tank FTW!

And finally, some of you might remember Isabela from the first game. Yes, the one with whom you can have a three-or-foursome with that will teach you the Duelist spec. Well, she's back with a spankin' new revamped look for Dragon Age II.
Holy massive boobage, Batman!


I won't get into too many spoilers here, but there are two other returning characters that I'm really excited about. The first is Flemeth, once again magnificently voiced by Kate Mulgrew. She also has a vastly new look from the eccentric old-Wilds woman bit she pulled on our Wardens.
New Flemeth look, but still the same awesome character.

The other is everyone's favorite mage from Awakening (and I'm certainly not talking about Velanna): Anders! I won't get spoilery, but suffice to say, Anders has changed. And I'm so psyched for his story.
Oh, and ladies, this time he's romancable!

Anyways, onto the game itself. I played through twice, as a warrior and a mage (both female). The Cynic played through as a male rogue.

Although why you would when default Lady Hawke is this pretty is beyond me.

The rogue class doesn't really appeal to me, but the Cynic was having fun with it. It's a very acrobatic class, but at least on the demo, the DPS is quite low overall. This is for a very low-level dual wield build, however, and later talents may boost that. My first choice was warrior class, as that is my preference. It's about the same as Origins, only minus the dual-wield talent. The faster and more reactive combat definitely gives this class more flair, and I had a lot of fun with it. Mage is very fun. The same talents are available, now divided into talent trees, but the mage seems more melee now than before. You can actually hit enemies with your staff when they get too close. It's nice to actually have that recourse. The casting of the regular staff bolts is much faster as well, as is casting and cool-down times of other spells. The mage is definitely formidable, and I can't wait to see some of the high-level talents like Blizzard and Chain Lightning out to try. I did get a chance to use Crushing Prison during the demo, and it was gleeful.

As everyone knows, the graphics have been updated for this installment as well. Personally, I like the look. It still looks like Dragon Age, but nicer, if not... pointier. Things are spikier, especially armor. Although some familiar things will be there, although updated; such as the Templar Armor, which seems a little more toned-down this time around. The regular mage robes look nicer, and default Hawke (who you can see in the top pic) is actually wearing mage armor. How is that not exciting? The demo ran smoothly for us, both cinematics and in-game without a problem, and the facial renders during conversations looked very nice.

Onto the gameplay. A lot of things were locked in the demo, like the inventory, the character creator, and such, but it was nice to see that those things were still there. The radial menu was more or less the same, but the map has been separated from the rest of the menu. Not a huge deal, but something to be aware of. The dialogue wheel, which I was against at first after having some surprising responses in Mass Effect, is very well executed. The icons that accompany the responses make things much easier (although it seems to follow the Mass Effect pattern of: Top answer-nice/Paragon, center-sarcastic/ME-neutral, bottom-dickbag/Renegade). But there were no other options such as flirt, so we will have to see when all of that is available as well.

The combat. This was a big thing, the change to the combat. And you know what? I like it. No more shuffling around enemies and allies to get to your target. No more waiting for the character to get in position to use a talent. It's faster, it's fluid, it feels better. You can still play tactics and give orders if you want, or you can hack-n-slash. You can also still switch between party members the same way. There will also be the option for auto-attack in the full game, for anyone who wants it. I greatly enjoyed it, and I'm happy that this was implemented.

The voice acting. Now, this is BioWare, so of course it's going to be good. Your character is now voiced, and I like both the male and female Hawke voices. However, if you wanted a Commander Shepard-type voice for your Lady Hawke, I'm afraid you might be disappointed. Lady Hawke's voice is much more feminine, and it's a nice change, as you wouldn't want your characters to sound too similar to one another (despite the fact I adore FemShep's voice <3). From what I can see, you shouldn't be disappointed by the voice acting.

Did I have any complaints. Maybe just one. The text. I know that console games (yessir, I'm one of those evil, mouth-breathing cretins known as a console player lol) are taking into account the widescreen and high-definition and all that stuff that comes with today's TVs. It just sucks that it results in text been very small on my giant, old tube TV (how archaic!). Although it's not too bad for the most part, and not as bad as Two Worlds II, where part of my screen was actually cut off (thankfully it could be adjusted) because of the aspect ratio setting.

Final thoughts? Well, I only have to make it to next Tuesday before I get my grubby little meathooks on the full game. Until then, PLAY THIS DEMO. I definitely recommend it, and not just because I'm a fangirl. It really is a lot of fun. The world created in these games is an amazing one, and you would not do wrong to give it a try. I give it 4 1/2 hurlocks out of 5.