Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Sunday, January 16, 2011

Demo Reviews: Dead Space 2

Well I'll be, I'm reviewing a demo for a game that hasn't actually come out yet! Well that's a first. Anyway, let's look at Dead Space 2.



Let me get it out of the way and say that this is the first time playing a Dead Space game. I haven't played the first game, seen the animated films, or read the comics. But, as I've heard a lot of good things about the franchise, I thought I would give this one a shot. And it sure was something.

The demo starts out by giving you a four minute intro of exposition regarding the setting and the events of the first game. This is good for someone like me who doesn't really know much about it, and for those that do, you can skip it. This intro has some cool imagery and shows you the important stuff you need to know.

After that you go through what I assume is a ship looking for and speaking over radio to a woman named Dana. The set up of this allows you to get accustomed to the controls, the UI, and the various game mechanics, although if you are already familiar with all of this from the first game, it might seem a little dull. Eventually the shit really starts hitting the fan, and after some interesting encounters with some very creepy and disturbing creatures the demo ends just as you go "holy shit!" due to an imminent boss fight. Which was a good thing, because by the time we reached the end (the Cynic and I traded off playing after Roland woke up) we had no ammo and no health to speak of.

So what did I like about this demo? The atmosphere, it was dark, it was creepy, it just oozed the horror aspect of survival horror. The Cynic felt that the beginning of the demo with the frozen pods was very reminiscent of John Carpenter's The Thing (1982). Overall, I felt it had a very Alien x Resident Evil feel, and these comparisons are favorable. We had a lot of fun with this demo, it was creepy with just a few jump-type scares if you weren't paying attention to your surroundings, and it did it well. The ship felt dark, gloomy, and industrial, not a terribly inviting place to begin with. Your character, Isaac Clarke, lumbers heavily in his space suit that covers him head to toe, and you never see his face through his futuristic Crusader Helm. That was all brilliantly done. One other thing we really enjoyed, in kind of a sadistically satisfying way, was the stomping dead enemies in order to make them drop loot. The creatures themselves worked very well with the vibe of the game, as only the pale, mutated, spindly, rotting undead can.

What wasn't I crazy about: lack of ammunition. Now I know that it makes the game more challenging to be sparing with ammo, and it most certainly does, but it was almost impossible to find ammo anywhere, the stuff just did not drop. Although, there was no indication of what difficulty I was playing the game on (most likely a normal/default setting), so I don't know if that had an effect. So be warned, be stingy with your ammo, you won't get much. Same goes for regeneration items.

This game hits store shelves January 25th. So if you want to pick it up, that would be the time to do so. Would I play the full game based on this demo? Yes, I certainly would (although after Roland goes to bed). I would give this demo four stars out of five, for a great atmosphere, interesting story, and good gameplay, but severely short of ammunition and a bit of a slow start (especially if you've already played the first game). Definitely give it a shot, and look for the full game out soon!

** Oh, and if you haven't heard (or seen the post below), Coffee With the Cynic is making a return very soon! The Cynic is currently working on new material as I type this, and will be debuting said new material and a new, more set release schedule in the very, very near future! So stay tuned here, on our YouTube channel, and our Facebook page for updates and new stuff! Huzzah!**

Saturday, November 27, 2010

Demo Reviews: Quake IV


Today we're pulling one out of the vault, as it were. Quake IV was released in 2005 for PC, and was later ported to the 360 and Mac. But, you can still download the demo on X Box Live, so that's why we're here today. I'm a big Quake fan, having played Quake II on PC back when we first got a home computer, and it was in fact the first PC game I ever finished. But enough about that, let's have a bit of background on the games themselves before we start.
Quake IV is a direct sequel to Quake II. Quakes I and III are not part of this story. The first game follows a similar story to fellow FPS (first-person-shooter) Doom, and the third entry is based heavily in multiplayer with little story. In Quake II, you follow a Marine stranded on the alien world of Stroggos. The Stroggs, a cybernetic race that uses prisoners and enemy dead to replenish and fuel it's massive war machine, have invaded Earth and you are sent as part of a counter-attack. Your character is alone throughout the game, and in the end you manage to destroy the Stroggs' security grid as well as the Strogg leader, the Makron.

Yeah, this guy.

The demo for Quake IV picks up with a human armada coming out of (warp speed/hyperspace/mass relay/etc.) at the planet Stroggos. There's a nice bit of exposition as your squad leader briefs you and outlines what happened in Quake II. Your landing ship is shot down and you spend the rest of the demo reuniting with your squad and heading out on what I assume is the first mission.
I had a lot of fun with this demo, not just because of the nostalgia factor (although familiarity with the story, enemies, etc. didn't hurt I'm sure). The graphics were very nice (for being five years old), while still having that "Quake" feel to them. As such, the enemies also got an update, while still recognizable to someone familiar with the game. Take for example the Strogg Beserker from Quake II (left) and Quake IV (right).



I also really liked how the opening cinematic for the game really sets the tone for what's to come (see it here ). It pulls no punches, and let's you know right away this is an M-rated game and it's going to hold to that rating. It's not going to shy away from all the brutal and gory bits as you wage war on the Strogg. In investigating this game I found another cinematic that shows you in unabashed and graphic detail what happens when someone gets captured by the Strogg. It may not be pretty, but it shows you what your up against and the price that all humans will pay if you fail. That is intense stuff and that's what I like to see. This game is already for adults and I like that it doesn't gloss things over, it shows you what the stakes really are. And keeping it in the first-person-perspective is a nice touch.
A difference, and I don't think it's a bad one, is having other humans in the game (at least for the duration of the demo). In Quake II you are alone, from the time you land till the end of the game. Here there are other soldiers, and medics who can heal you. This is a very interesting difference, and makes for a slightly different gameplay mindset than being a one-man army. I don't know if this persists throughout the game, but having some human interaction for at least part of it is a change I don't mind. The voice acting for the characters seems to be pretty good, especially since it seems a lot of first-person shooters have average-to-bad voice acting* (except you, Bioshock, we love you <3), and I would say Quake IV rates better than something like Turok, which was pretty good but often hit-or-miss.
But what about the weapons, you say? Well, I can only tell you about what was available in the demo, which was the blaster, the machine gun, and the shotgun. The blaster is your usual starting gun, limitless ammo, not terribly powerful, but gets the job done when you need it to. Next you have the shotgun. It fires eight rounds before reload, and is great for close targets (although a bit slow to fire and reload) but sucks at range. Finally, the trusty machine gun. This one has a forty round clip, a flashlight, and ability to use the scope to snipe. It's a jack-of-all-trades weapon that is very effective and my personal choice for early levels. Sadly, I didn't get to try out fun superguns like the hyperblaster, the railgun, or the nailgun, but I remember the hyperblaster and railgun from Quake II and I'm sure they are just as much fun this time around.

So, would I recommend this game, based on the demo? Hells yes! It's nice to have played Quake II first, so you have a better idea of what's going on, but I'm sure you can more or less put it together as you play if you haven't. In fact, there is a Collector's Edition of the game (for PC and 360) that comes with Quake II if you need it. I've read that Quake IV runs badly on the 360, with framrate issues and long load times, but none of that was present in the demo, so I don't know if that was patched or was just because it was the demo. I would still recommend this game on whatever your preferred platform. It's a fun, gory, Strogg-blasting good time, and there's nothing wrong with that. For anything familiar with the story from Quake II, this will give you a nice bit of nostalgia, especially during the opening briefing when you realize "hey, that was ME that did all those things in the last game!". So I say, go give it a try, it's lots of fun. And join me next time on Demo Reviews where I will do a more recent game, I promise. :D

The P.M.S




*I could be wrong about this of course. I don't play the war FPSs like Call of Duty so they might be great for all I know.

Tuesday, November 23, 2010

Demo Reviews: Gothic 4: Arcania

Hey there all, Picky Mama Scholar here with a new blog segment: Demo Reviews. In this segment, I will play demos I download from X Box Live and share my experiences for your reading pleasure. So let's dig in.

Our first game is Gothic 4: Arcania. Now I haven't played Gothics 1-3, but I do love me a good RPG so I figured I would give this one a try. This game was actually just released on Oct 12th (unless you play PS3, in which case, you will have to wait till the new year). Now then, this review is somewhat comparative between this game and Dragon Age: Origins, since the latter is kind of my "gold standard" and due to similar styles between the two. It will all make sense as we go, I promise.

Now the first thing I noticed is that my character, the hero, doesn't have a name. Or perhaps the full version gives the option to change the name, I don't know. So during my time wandering the village and talking to people, a good chunk of the people called me Shepherd. Now I get this, seeing as how that is apparently the characters job, but it's kind of weird for me to hear this as an avid Mass Effect player. So whenever someone referred to my character that way, this* is what came to mind, and that didn't help this game any. That wasn't the only reminder of another franchise in this game. At one point, I met with a man named Diego, who had apparently been teaching my character fighting and swordsmanship. Now maybe it's just me, but upon seeing this character, I immediately said aloud "is that you, Ramirez?"He doesn't have the Scottish accent, but it's still kind of weird.

The dialogue in this game left me with something to be desired. From what I have read online of reviews, playing the full game doesn't change that. In my case, what the characters were saying and what the subtitles said sometimes didn't match (hours became days at one point). As for the dialogue itself, it's seriously lacking. There are almost no dialogue options. Only twice did I find myself with two options for what to say, and I ended up saying both options in the course of the conversation. This is a major departure from RPG's like Dragon Age, Mass Effect (which I know is action/RPG) and Fallout, where many options are present.

Arcania Convseration: PC and Ivy (Sit-And-Watch)
Arcania Conversation

Dragon Age: Origins-Awakening Conversation: PC and Nathaniel (Dialogue Options)
DA:A conversation with Nathaniel/Merrah

this brings me to my next point regarding Gothic 4: the voice acting. With the exception of The PC and Diego, it pretty much sucks, the witch Lyrca being the most outstanding example (as well as example of subtitles not matching spoken dialogue). Her voice acting was atrociously the most stereotypical, pointy hat, wart on nose, broom-riding, black cat owning witch voice EVAR. And it grated on the ears to listen to. Ugh. Her voice in the German version, where this game is from, is much, much better. The PC voice I actually liked a lot, it was probably the best one. Diego's voice was pretty good too, although I still think it would have been more awesome for him to talk like Sean Connery. It's not the worst I've ever heard out of my 360 (Bullet Witch and Jurassic: The Hunted take that title) but it's no where near the best (in the regions of Dragon Age, Mass Effect, Brutal Legend and Ghostbusters). Mediocre at best, we'll say.

The next thing I looked at was the graphics of this game. The landscapes are rendered gorgeously. They look awesome. The people, not so much. From what I have seen from the full game, there is improvement with the people, but they are still not nearly as nice looking as the world they inhabit. Quite frankly, I like the landscapes, but Dragon Age has the better character renders.

Arcania Landscape (Pic doesn't really do it justice)
Arcania UI

Dragon Age Landscape
DA:A group shot/UI Ura

Arcania Character Render: Ivy (your girlfriend)**
Arcania Ivy Conversation

Dragon Age Character Render: PC (right) and Sigrun (left)
DA:A Conversation with Sigrun/Melmo

I noticed as I played this demo that the character movements seemed clunky and slow, as were the controls. I did not find a button for running, so I was stuck with this wading-through-molasses pace for the whole thing. Combat wasn't any better. It was slow and repetitive button mashing, as I also found there to be no auto-attack. You basically hit x to attack with your weapon, and it reacts sluggishly. And you have to hit the button for every weapon swing. I could see combat in a dungeon with lots of enemies turning into marathon grind-fests of endless button mashing. Perhaps had there been better reaction time (even dinky one-handers seem quite slow in speed) it would have been better.

Finally, my biggest problem with this game: I couldn't any of the friggin' text. From the quest logs to the looting screens to even the radial menus, the text was so damn small I couldn't read a word of it. And I'm not that far away from my TV when I play. I measured. Six feet. That's how far I am when I play. I suppose this game was made with PCs or high def TVs in mind. It must be, because otherwise this game would be unplayable. It really kills the game experience when you can't see what you're suppose to do, what you're picking up, or the stats on your equipment or yourself. It was ridiculous. I noticed the text in the codexes of Mass Effect 2 were quite small, but I could still read them from where I usually sit to game without too much difficulty. In Gothic 4, it was impossible, even when very close to the TV. Even if the rest of the game had been completely phenomenal, this would still have been a huge problem.


Arcania Loot Screen***
Arcania Looting Indoors

Dragon Age Loot Screen
DA:A Looting Scren

Arcania Quest Log
Arcania Quest Log

Dragon Age Quest Log/Codex
DA:A Quest Log

Mass Effect 2 Codex
Mass Effect 2 Codex Screen

So my final verdict? This game is meh. Granted, the full game may blow my socks off compared to the demo, but everything I have read indicates that this isn't the case. The character movement looks better and smoother and less sluggish, but the voice acting will still mostly suck and the character renders are still ugly. The demo tells you very little of the story, and in fact most blurbs on the plot are vague and hint at it being not terribly original. Now the story in Dragon Age isn't exactly the epitome of originality, but the characters and stories woven into the plot make it well worth it. As for Gothic 4, I would say a rental at best. As for me, renting it is unlikely, as I don't feel like going through a whole game (which takes 10-25 hours, depending on who you ask) unable to read anything, especially not an RPG. I'm not recommending this, unless you've played the other Gothic games, but then you would not likely need me to tell you one way or the other. It's mediocre, a rental, but not a buy. There are much better RPGs out there waiting.

Well folks, thanks for reading, and hope you join me for another Demo Review very soon.
Remember to check out our YouTube Channel, Facebook, and Flikr page (NEW! and with more pics from this review!)

Cheers!

PS: If anyone can tell me who voices the PC in Arcania, that would be awesome. He sounds familiar and I can't find an English cast list anywhere.




*I'm an exclusive FemShep player. The Cynic has played MaleShep, as I discussed in my video review of the game.
**I had to grab this pic from Google. It appears to be from the finished game.
***I sat in the same place to take all of these pictures, for consistency.

Friday, July 30, 2010

Game Announcements and Interesting Observations

Now anyone who watches our videos can infer at least one thing about the Cynic and I: we're big geeks/nerds/dorks/insert appropriate title here. As part of that, we're also big gamers. I won't get into a compare and such on our games of preference, as that's not what we're talking about here.

I play a lot of different games of different kinds. I really don't subscribe to one genre of game. Some of my favorites include Mortal Kombat, Diablo I/II, WoW, Portal, Legend of Zelda, and Dragon Age. There's more, obviously, but today I want to talk about Dragon Age.

Now I picked this game up on a whim, not knowing a damn thing about it. We'd gone to rent some games for New Years, for a fun relaxing evening. I had wanted to get Assassin's Creed 2 (which, to be honest, I still haven't played :P), but there weren't any copies left. Dragon Age caught my eye, and I figured "sure, why not?", swords, sorcery, and fighting evil? Sign me up!

And I was completely blown away. Now I won't say too much about the game itself here, but suffice to say, I found myself on the Dragon Age forums as a result. And I found, lo and behold, I stayed. So, I found out pretty fast when Dragon Age 2 was announced earlier this month. And I've come to notice a few things, which I am sure is present in every forum in a situation like this, but nevertheless, bears written observation of the behavior (or maybe it's the anthropologist in me talking).

First off, is the trolls. Now, trolling is nothing new to me, and shouldn't be to anyone who's been on the Internet for more than five minutes. There's something about a new game announcement that brings them out like vultures. A somewhat related group is what I like to call the "whiners" and the "doomsayers". Now, the First DA game got a lot of flak for its graphics, and so with the second installment, the dev team is looking to bring in a new style that is more up to date and is somewhat different from the first game. Cue the whiners. Cue the doomsayers. Every new development, every released piece of concept art, every new screenshot, every new detail, sends them into a frenzied declaration of the game's imminent "sucking" and promises of "I'm not going to buy this", etc., etc. This grows tiresome, even to a regular denizen of the Internet, or perhaps my patience for such things isn't what it was. That being said, I'm 45 pages deep in a thread about a new development (which is NOT A FUCKING RETCON, DAMMIT) for one of the races in the DA universe, of which you really only see one member of and doesn't completely change everything that has been established about them, which isn't much at this point. Given that DA is just establishing a lore, there isn't much of a problem. It's not like explaining the whole Eredar/Draenei thing, which was a more complicated maneuver than this.

Another feature is what I like to refer to as the "platform elitists". People whining about the fact that the game is being released for the Xbox 360 and the PS3, along with for the PC. Perhaps it's because I'm a multi-platform gamer that I can't understand the problem with the game being released for the consoles as well as the PC. I myself play DA on the 360, the so-called "worst" platform on which to play it, apparently. And you know what? I'm fine with that, even if I could play it on the PC and thus get mods and such (which I could if I wanted to, my PC would run it). I don't feel that the game is "dumbed down" or looses any of the RPG element for being on console, and I really don't see why it's such a big deal, but perhaps it's just cause I'm not a "PC-only" gamer and perhaps I don't understand what a "true/pure RPG" is. Y'know, when it comes down to it, I don't care how top-of-the-line your machine is, how games run so much better and look so much better on your PC than it does on my 360. You know why? Because I don't play games just to run them at optimum capacity just because I can. I play games for the story, for the fun, the action, for the characters. Dragon Age sucked me into an amazing world and story, with characters that felt like real people. I don't give a flying fuck about the graphics, or how it plays from platform to platform. Hell, I don't even care about beating it on the Nightmare difficulty, because it doesn't seem necessary. The game isn't about that for me.

So perhaps, dear readers, I just wanted to rant a little. Perhaps somewhere in that jumbled mess is a valid point. Dragon Age: Origins is a phenomenal game. The expansion, Awakening, is also a great play. In the end, isn't this what really matters? Yes, DA2 will look different from DA1, I won't argue that. But really, we know very little at this time. There hasn't even been a DA2 trailer yet (it comes out mid-August, the 17th, I think), everybody just needs to relax a little. There's no need for what I see on the forums, there really isn't. Some people just need to get their panties out of there arses and chill the fuck out. Seriously.

Anyways, I think I've ranted long enough for one evening. I am working on my debut video still. I ran into some snags with my original idea, it became too big for itself, so it has been simplified into something a little different, but hopefully entertaining nonetheless. So I will close this by saying thank you to the development team at Bioware for the wonderful story that is Dragon Age: Origins (and assorted DLC and xpac), and that I eagerly await the launch of DA2 next year, and whatever comes in between. And also to all the devs who are brave enough to venture onto the forums to explain, confuse, and amuse us. I love that you guys actually take the time to answer questions and such.

~the P.M.S

(ps. anyone interested, there are two DA books out so far, written by lead writer David Gaider: The Stolen Throne and The Calling. They are both excellent reads and I highly recommend them.)