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The Good:
1) The characters. I am LOVING the characters so far. I take back every "meh" thought I had about Varric and Merrill, I'll tell you that. Here are the party members/characters so far and my thoughts: (note, I haven't recuited everyone, which is why Fenris is missing. And some I've talked to more than others, hence the uneven amount I talk about each)
Varric (voiced by Brian Bloom)
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Bethany/Carver (voiced by Rebekah Staton/Nico Lennon)
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Aveline (voiced by Joanna Roth)
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Anders (voiced this time by Adam Howden)
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Merrill (voiced by Eve Myles)
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Isabela (voiced by Victoria Kruger)
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Sebastian (voiced by Alec Newman)
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There are also lots of great NPC's that you meet in the game. Cassandra is one such character. I'm looking forward to seeing some more cutscenes with her in them to see more of her and about her. It is also interesting to see more of the Qunari, including the Arishok. Also, Flemeth! She is as mysterious as ever, especially if you played the Witch Hunt DLC for Origins, but with a badass new look. And is once again magnificently voiced by Kate Mulgrew. I want more Flemeth! You also have a mabari, this time as a summon, which was a fantastic idea. I named him Gimli this time. As I said, I haven't really gotten all that far in the game, so I am probably missing lots of awesome characters I simply haven't met yet.
2)The Story. We are building up to something exciting. I doubt this game will be able to bring the overarching story to resolution, but I can see the set-up to continue it in further games (like the end of Mass Effect 2, which was holy shit to say the least). Mages, Chantry, Templars, Qunari, Flemeth, Wardens; there are so many angles (and more than this even) that are going to align with and against each other into something cataclysmic, whether for good or ill is still up for debate. And right now we see this through the eyes of a Fereldan refugee scraping their way up from nothing in Kirkwall. I can see it being a bit like Mass Effect 2, in showing a very specific story, but as a build-up to the events of a later game.
3) The redesigns for the races. I was very skeptical about these, but I like them a lot. It makes the races different, rather than a Star Trek-ish they all look like humans but adjusted for height and maybe prostheses, like ears. It makes them more individual as separate races. Humans and Dwarves seem to have had the least alteration, basically just updating their graphics into the new desgin. Flemeth, Elves and Qunari have had the largest changes, including the horns the Qunari were supposed to have in Origins. Although, not all Qunari have horns, as Sten is a notable exception.
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Velanna (left) in Awakening, and Marethari (right) in Dragon Age II showing the new Elf look.
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4) The graphics. The graphics were vastly upgraded and the entire style of the universe was overhauled for DA II. And I like it. Maybe it won't impress everyone (in fact, I know it won't), but I like it. I'm sure a lot of people will complain it's too simple and lacking in detail, but I like the simplicity, without feeling like they're trying to cram as many pixels in just because they can. Now, I played the demo for Castlevania: Lords of Shadow, and it looked very, very pretty. But you know what, the Dragon Age universe isn't pretty. It's dark, it's dreary, it's not a nice place. But then again, I'm not terribly picky about graphics, so maybe I miss the point entirely when it comes to that.
5) Gameplay and combat. These two things also went through a massive overhaul. The dialogue well from Mass Effect makes it's DA debut. And you know what, I like it, after being sure I would hate it. The icons that show the intent (sarcastic, diplomatic, flirt, etc.) is an awesome addition, and makes it much easier to plan the conversation. the UI is easy to navigate and the combat talents have been organized into easy to handle talent trees with upgradable skills. Combat is wicked now. It's faster and more effective. When you hit a button for a spell, it happens now. It's much more responsive and you feel more in control. Your character also moves faster in combat, making the overall experience very satisfying.
6) Voice acting. Was there a doubt here? Several changes were made, such as the voice of Anders and Merrill, and switching the Dalish Elves to have Welsh and Irish accents. But overall, the voice acting is every bit as good as you expect from Bioware. A lot of people were iffy on the voices for Hawke. I haven't played male Hawke at all, but I like Lady Hawke's voice. I'm glad it's a little more feminine sounding, otherwise she would have sounded (and thusly been compared to) Commander Shepard. I love Shepard and I think her voice is perfect for her, I'm just glad they went for something a little different here, and I think it works. There was some complaints because they sounded too posh to be from Lothering, but Hawke's mother was nobility, so it does make sense.
7) Preset Hawke. I love character creators. I will spend an hour in just the character creator, especially in a first playthrough, looking at all the options. I've never really cared about the presets since I love customizing my own. But damn, I'm going to have to try out default Lady Hawke. She is probably one of the prettiest defaults ever! Not only that, even the default name is awesome. I've never used a default name in an RPG (if I could change it) until now. But I just couldn't think of anything I liked better than Marian. So I went with it. I did change up how she looked, though.
The Not So Good
1) Tiny Writing Syndrome. I know, I know, it's the fault of my old-ass, obsolete TV. Doesn't mean I can't complain about it. The text is tiny, especially for loading screens. I can read it, but I generally have to sit closer to do so. I don't really even pay attention to the loot I'm picking up because it's too hard to read whatever the damn thing is. Unfortunately, until I acquire a new TV, I'm stuck with it.
2) Anders' voice. Now, I have no problem with the voice actor who plays him in DA II. And I now know why they changed it and why he isn't voiced by Greg Ellis but I wished they'd done it the other way so that he was. I think it could have worked the other way too. Oh well. It's a bit of a fangirlish complaint, but it wouldn't have been my preference. His current VA does do a really good job though, and really illustrates how he's changed based on how the world has treated him.
Final Verdict- So Far
Well, obviously I'm enjoying it, or I wouldn't have written a novella on my first thoughts. It's a darker game, that's for sure. Damn dark. There are still moments of levity and snarkiness, but I agree with others that there doesn't seem to be as much. Or at least, it is more overshadowed by the grittier part. But we shall see as I play more. I read an interesting review that compared it to the old RPG Planescape Torment, which I think is an apt comparison. It's bleak, concentrated mainly in one area (in and around the city-state of Kirkwall) rather than a whole country, and while an excellent game, it won't be for everybody. I think the best way to describe DA II, at least so far, is Planescape Torment crossed with Mass Effect 2 in the Dragon Age universe. Not to say it doesn't feel like a Dragon Age game, because it very much does. Though I'm still in the First Act, I will say that I am really enjoying the game and am looking forward to getting more time into it.
Well thanks to everyone who slogged through yet another ridiculously long post with me. As a reward, The God Drums, in their entirety. The videos trippy though, even for Lud. :D
See you guys next time!
*Paragade- combination Paragon ("good") and Renegade ("evil") more to the Paragon side.
Renegon- same idea, but opposite to Paragade.
Interesting post. I really enjoyed reading it :) I still haven't finished Dragon Age 2, but so far it's great.
ReplyDeleteAnd you should definitely recruit Fenris, he's got that broody thing going on (reminds me of Thane from Mass Effect 2) and should prove to be an interesting romance option if you don't mind his anti-mage thing...